A REALIDADE VIRTUAL COMO FERRAMENTA INCLUSIVA PARA O DESENVOLVIMENTO DE ESTUDANTES COM ALTAS HABILIDADES E SUPERDOTAÇÃO: POSSIBILIDADES E DESAFIOS PARA UMA EDUCAÇÃO ESPECIAL AVANÇADA
A REALIDADE VIRTUAL COMO FERRAMENTA INCLUSIVA PARA O DESENVOLVIMENTO DE ESTUDANTES COM ALTAS HABILIDADES E SUPERDOTAÇÃO: POSSIBILIDADES E DESAFIOS PARA UMA EDUCAÇÃO ESPECIAL AVANÇADA
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DOI: https://doi.org/10.22533/at.ed.4211424251111
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Palavras-chave: Ambientes Imersivos. Competências Psicossociais. Inclusão Educacional. Estímulos Cognitivos. Tecnologias Adaptativas.
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Keywords: Immersive Environments. Psychosocial Skills. Educational Inclusion. Cognitive Stimuli. Adaptive Technologies.
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Abstract: This research explores the use of Virtual Reality (VR) as a tool for the cognitive and psychosocial development of students with high abilities and giftedness, in the context of inclusive education. Considering the need for educational practices that value the specificities of these students, the study examines the impact of VR on meaningful learning and social interaction, addressing the challenges of its implementation. The main objective is to investigate how VR can enhance the integral development of these students. Methodologically, the gifted neoperspectivist paradigm was adopted, which supports the coexistence of an absolute and a relative truth. The theories of Meaningful Learning, Fluid and Crystallized Intelligence, Intrinsic Motivation and Multiple Intelligences supported the analysis, conducted using the hypothetical-deductive method. The research included a Bibliographic and Documentary Narrative Review, consulting databases such as Scopus, Web of Science and SciELO, and resulted in 63 studies analyzed. The findings indicate that VR can stimulate creativity, problem-solving and psychosocial development, although there are technical and ethical challenges, such as economic viability and the psychological impacts of prolonged use. Limitations include the lack of practical application of VR with students. The contributions involve theoretical and methodological advances for special education and reinforce the value of VR as an inclusive tool, adding value to the field of educational technology and the training of individuals with high abilities.
- ALAZE GABRIEL DO BREVIARIO
- Thaiana Mansur Botelho de Carvalho Mendonça
- André Luis Masiero
- Marcelo Costa Batista
- Marcelo Fernandes da Costa
- Islane Cristina Martins
- Edna Maria da Silva Oliveira
- Annielle Mendes Brito da Silva
- Denise Oliveira da Rosa
- Fabiana Rodrigues
- Sônia Maria Dias
- Adriana Cunha Macedo
- Luiz Cláudio Locatelli Ventura
- Luiz Eduardo de Oliveira Neves
- Ana Paula Lisboa Ferreira Levy
- Flávia Adriana Santos Rebello
- Isa Sara Pereira Rego
- Felipe Dutra Asensi
- Inês Meira Cunha de Oliveira
- Abraham Souza Oliveira Filho
- Willians Ribeiro Mendes
- Dalila Andrade de Souza
- Manuel da Conceição Oliveira Pinto
- Andressa Paulo Buzollin
- Clarice Carvalho Silva
- Erica Dantas da Silva
- Marcelo Lopes
- José Carlos Guimarães Júnior
- Edinelza Macedo Ribeito
- Tatiane Ketlyn Roncovsky Weiler
- Fernanda Brison Ramos Martins Castro
- Rafaela Carolina da Silva
- Aline de Novaes Conceição
- Rosemeire de Araújo Rangni
- Danitiele Maria Calazans
- Juliana de Fátima Donofre Lino dos Santos
- . Liliane Inácia da Silva