USO DE UM JOGO DIGITAL NO ENSINO DE EQUAÇÃO DO 1º GRAU: UM RELATO DE EXPERIÊNCIA
USO DE UM JOGO DIGITAL NO ENSINO DE EQUAÇÃO DO 1º GRAU: UM RELATO DE EXPERIÊNCIA
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DOI: https://doi.org/10.22533/at.ed.8701102505085
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Palavras-chave: Ensino de Matemática; Tecnologias Digitais; Equações do 1º grau; Raciocínio Algébrico; Engajamento
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Keywords: Mathematics Education; Digital Technologies; First-Degree Equations; Algebraic Reasoning; Student Engagement
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Abstract: This experience report, developed in the course Professional Practice VII of the Mathematics Teaching Degree Program at the University of Pernambuco – Petrolina Campus, describes a pedagogical intervention on first-degree equations with 45 students from the first year of technical high school. The objective was to integrate theory and practice through the critical incorporation of Digital Information and Communication Technology (DICT), using the digital game The Equations Game as a tool to promote engagement and the development of cognitive and digital skills, in alignment with the Brazilian National Common Curricular Base (BNCC). The activity specifically addressed skill EM13MAT102 – solving and formulating problems involving equations and inequalities (including polynomial ones and those involving absolute values), systems of equations, and functions, using various strategies and digital technologies when necessary, and interpreting results within meaningful contexts. The methodology followed a progressive approach, beginning with a theoretical review, followed by the presentation and autonomous use of the application on mobile devices, supported by a printed activity guide that encouraged reflection and comparison of methods. The results indicated a high level of engagement and participation, even among students traditionally less interested in the subject, as well as an improvement in conceptual understanding of the principle of algebraic balance, as opposed to relying on mechanical procedures such as “moving to the other side and changing the sign.” However, challenges were also identified, including students’ difficulty in creating problem situations and the insufficient time available for all groups to complete every stage. The experience concludes that the intentional use of technologies, combined with teacher mediation and flexible planning, can enhance mathematics learning, making it more meaningful, visual, and interactive, as confirmed by the positive feedback from students, who expressed interest in greater integration of digital resources into their school routine.
- Danilo de Castro Macedo
- Davi Ilan Santos da Penha
- José Luís Inácio Alves Maia
- Carla Saturnina Ramos de Moura