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capa do ebook TimeCraX: Time-travelling to learn history

TimeCraX: Time-travelling to learn history

ATENA

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TimeCraX: Time-travelling to learn history

  • DOI: 10.22533/at.ed.7421925013

  • Palavras-chave: ATENA

  • Keywords: history learning; timeline; educational game

  • Abstract:

    The work described in this paper,

    focus on the conceptual development of an

    educational game for History learning. One of

    the challenges for this task is to avoid a logical

    sequentialization of historical events, giving the

    player an opportunity to contact with a reality

    in construction. Another challenge is that the

    game should have a cooperative mechanics.

    According to this model, players are on the

    same side and win, or lose, together (VASEL;

    PHILLIES, 2012). To cope with these challenges,

    we choose to ignore one of the basic rules of

    game design (ADAMS, 2014), taking the role

    of a hero to the player and giving him the role

    to assist the other players. An analogy can be

    made with an astronaut, supported by a team on

    earth with different functions and personalities.

    According to the cooperation proposal,

    players should work together to repair a time

    machine allowing a safe return to the present,

    collecting materials and information necessary

    to keep it working and preventing breaking the

    spacial-temporal continuum. We seek player

    engagement, allowing them to make decisions,

    feel tension and assume risks, and, at the same

    time, exchange information between them,

    associated to the game narrative. We hope that

    this approach builds a collaborative learning

    context, responsibility for the decisions and

    collaborative teamwork to achieve a common

    goal: to win.

  • Número de páginas: 15

  • ROGERIO JUNIOR CORREIA TAVARES
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