Player Game Data Mining for Player Classification
atena
Player Game Data Mining for Player Classification
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DOI: 10.22533/at.ed3921924055
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Palavras-chave: atena
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Keywords: game analytics, taxonomy of Bartle, classification of players, MMORPG, k-means
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Abstract:
Analyzing and understanding the
standard of players in virtual environments has
been an activity increasingly used by digital
game developers and producers. Players are
the main reason that games are developed and
knowing the main characteristics for each of your
player is fundamental for game developers have
a successful product. In the case of Massively
Multiplayer Online Role Playing Games
(“MMORPG”), the types of players vary, and, by
classifying players’ behaviors, it is possible for
developers to implement changes which satisfy
players in targeted manners which may impact
their level of interest and amount of time spent
in the game environment. This study suggests
that it is possible to identify and classify players
via gameplay analysis by using consolidated
theories such as Bartle’s archetypes or
Marczewski’s types of players, which group
players with the k-means algorithm. Below, is
presented a dedicated section describing the
Game Analytics processes and a session with
the results obtained from the analysis of a
specific guild from World of Warcraft.
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Número de páginas: 15
- Ismar Frango SIlveira
- Bruno Almeida Odierna