On Player Motivation and the Appeal of Games: An Exploration of Player Motivation
ATENA
On Player Motivation and the Appeal of Games: An Exploration of Player Motivation
-
DOI: 10.22533/at.ed.7591925019
-
Palavras-chave: ATENA
-
Keywords: Magic Circle, Flow, PENS Theory.
-
Abstract:
The creation of games and
good reception by the public, either through
commercial success, good critics or just to
cause enjoyment on players. Rarely such a feat
is accomplished casually; the iteration of the
prototyping and testing stages in the development
of a game generates the core around which
every aspect of the game design stage will
revolve. The concepts regarding the feeling of
fun and immersion may help the development
of new and captivating experiences in games.
In this paper some of the current theories will
be explored, focusing on the theories of Flow,
the Magic Circle and the PENS theory among
others which address player motivation and the
creation of compelling games.
-
Número de páginas: 15
- Ricardo César Ribeiro dos Santos