Gamificação no Ensino Superior: Elaboração de Jogos Educacionais como Ferramenta de Ensino em Química Geral e Inorgânica
Gamificação no Ensino Superior: Elaboração de Jogos Educacionais como Ferramenta de Ensino em Química Geral e Inorgânica
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DOI: https://doi.org/10.22533/at.ed.1061725121212
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Palavras-chave: Jogo educativo; Didática da Química; Ensino; Metodologia Ativa; Aprendizagem Lúdica.
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Keywords: Educational game; Chemistry Didactics; Teaching; Active Methodology; Playful Learning.
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Abstract: Playful activities have become increasingly present in educational settings, although they are still not widely researched or implemented in Higher Education. With ongoing technological advancements, it has become increasingly challenging to keep students engaged and motivated in class. Therefore, adopting alternative methodologies that promote dynamic and engaging learning has become essential. In this context, this study aimed to develop educational games focused on General and Inorganic Chemistry content in Higher Education. The games were created by Chemistry licensure students and applied among their classmates, allowing for immediate feedback on the activity. The themes addressed included salts, oxides, acids, and bases; nomenclature of inorganic compounds, chemical formulas, chemical bonding, oxidation numbers, and solid-state chemistry. The games were titled "Molecular Battle," "Chemistry Nomenclature Bingo," "Inorganic Crossword Puzzle," and "Crystal Puzzle." The activity yielded positive results, highlighting the creativity, pedagogical skill development, and autonomy of the licensure students, while also supporting content review in General and Inorganic Chemistry courses. The development of the games promoted not only participant learning but also the professional growth of future teachers by stimulating essential competencies such as activity planning, didactic communication, and the ability to adapt content to different student profiles. Additionally, the creation and dissemination of four new educational games for Chemistry Education significantly expands the repertoire of pedagogical tools and reinforces the potential of gamification as a teaching strategy in Higher Education.
- Aline Boarolli Schons
- Pedro Paulo Paz Pinheiro
- Adriele Menão Lemes
- Mariane Machado
- Rita de Cássia Boaventura
- João A.N. Cwick
- Camille Drabrestki
- Matheus Salles Neumann
- Patrícia Appelt
- Patricia Appelt