GAMIFICAÇÃO NA EDUCAÇÃO: EFEITOS PSICOSSOCIAIS EM CRIANÇAS E ADOLESCENTES EM AMBIENTES ESCOLARES GAMIFICADOS
GAMIFICAÇÃO NA EDUCAÇÃO: EFEITOS PSICOSSOCIAIS EM CRIANÇAS E ADOLESCENTES EM AMBIENTES ESCOLARES GAMIFICADOS
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DOI: https://doi.org/10.22533/at.ed.947112518033
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Palavras-chave: Tecnologias, saúde mental, adolescente
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Keywords: Technologies, mental health, teenager
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Abstract: This article analyzes the impact of gamified schools and institutions on promoting mental health among children and adolescents. Based on a literature review of recent international studies, it was found that gamified interventions in educational contexts significantly contribute to students’ emotional well-being. Programs using digital games, reward-based applications, and augmented reality showed effectiveness in reducing anxiety, boosting self-esteem, and preventing disorders such as ADHD. The study also highlights that the conscious and guided use of these technologies is essential, as well as the need for integrated projects between education and health sectors. It is concluded that gamified schools represent a relevant innovation with great psychosocial transformation potential.
- Guilherme Campos do Amaral
- Ramon Fraga de Souza Lima
- João Luiz Mendonça do Amaral