APPLYING GAMIFICATION TO IMPROVE ACCURACY IN SPEAKING TO BASIC ENGLISH STUDENTS.
APPLYING GAMIFICATION TO IMPROVE ACCURACY IN SPEAKING TO BASIC ENGLISH STUDENTS.
-
DOI: https://doi.org/10.22533/at.ed.4372522105
-
Palavras-chave: Gamification, accuracy, speaking, MyClassGame.
-
Keywords: Gamificación, precisión, habilidad del habla, MyClassGame.
-
Abstract: The incorporation of gamification in language teaching has gained increasing attention in many countries and educational levels to make the learning of a second language more enjoyable or not stressful. Other researchers define gamification as the integration of game design aspects in non-game context to promote and motivate the needed manners of individuals or tackling specific subjects of interest (Nilubol, K., & Sitthitikul, P. 2023). In this research, a set of strategies were applied to 14 students at a language center. This research used the digital platform “Games to learn English to conduct speaking practices and the digital platform @MyClassGame to students learn and practice the language in a gamified environment. With the help of the obtained data of a diagnostic exam, speaking practices in the digital platforms, the use of qualitative information acquired from interviews to the students and notes taking from the observations during the application of the strategies using gamification, the results are going to be analyzed and found if the strategies were helpful for the learners. After the intervention, it is hoped that students improve their oral skill and that they feel that learning English can be carried out as a game.
- Claudia Andrea Durán Montenegro
- Vilma Arely Vázquez Morales