A musealização de games: 14 jogos adquiridos pelo MoMA em 2012
A musealização de games: 14 jogos adquiridos pelo MoMA em 2012
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DOI: https://doi.org/10.22533/at.ed.4911125010416
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Palavras-chave: Cibercultura. Artefato Digital. Musealização de Games. Museologia
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Keywords: Cyberculture. Digital Artifact. Game Musealization. Museology
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Abstract: This paper examines the incorporation of electronic games into museums through the Museum of Modern Art’s (MoMA) acquisition of fourteen video games in 2012, with particular emphasis on the classic Pac-Man. Within this context, video games are understood as significant and iconic artifacts of cyberculture, expressing practices, sensibilities, and ways of life characteristic of the Digital Technologies Era. The musealization of such artifacts presents specific challenges, as games combine technological materialities, code, interfaces, and player performances. The study relates video games to the concept of the museological fact (the relationship between subject and object within a given setting), to different museological perspectives (social studies, material culture studies, and museum studies), and to diverse museological paradigms (positivist, functionalist, phenomenological, and sociological). It also analyzes the formal, functional, and symbolic aspects of game design, as well as the interaction between player, machine, and virtual environment. The paper concludes that video games, by offering collective cultural experiences and embodying historical dynamics, constitute important testimonies of contemporary culture and require preservation methodologies capable of addressing their digital and experiential complexity as part of cultural heritage safeguarding.
- Pablo Fabião Lisboa