A INFLUÊNCIA DO USO DE JOGOS NA APRENDIZAGEM MATEMÁTICA
A INFLUÊNCIA DO USO DE JOGOS NA APRENDIZAGEM MATEMÁTICA
-
DOI: https://doi.org/10.22533/at.ed.0742407114
-
Palavras-chave: Jogos educacionais. Aprendizagem matemática. Autonomia estudantil.
-
Keywords: Educational games. Mathematical learning. Student autonomy.
-
Abstract: The positive impact of games as a pedagogical tool in mathematics teaching is a strategy to break away from the traditional teaching model. In this model, students have little autonomy, and lessons are based on solving exercises, with the teacher being the sole source of knowledge. Conversely, proposing a more interactive learning environment, where students actively participate in the construction of knowledge, exploring problem-solving situations and developing their own conjectures, can be achieved through game-based activities, whether digital or analog. In this sense, the aim here is to identify teaching practices using games and their influence on mathematical learning. The use of games, both digital and analog, can transform math classes into more dynamic and creative spaces, promoting not only the understanding of mathematical concepts but also the development of skills such as problem-solving, critical thinking, and collaboration among students. Methodologically, a systematic literature review was conducted, analyzing research from 2007 to 2022 on the use of games in math lessons. Fifteen scientific studies were selected, including dissertations and articles reporting experiences with both analog and digital games. The results indicated that games provide a more motivating learning environment, fostering the development of cognitive and social skills, as well as improving students' academic performance. Additionally, the use of games in math classes can transform the learning experience, making it more inclusive and participatory. However, it is important to have clear pedagogical intentionality so that games are not used solely for entertainment but as an effective tool in the teaching-learning process. Thus, while the use of games is promising, it is necessary to continue investigating and sharing pedagogical experiences that integrate this methodology, in order to develop teaching practices that promote equity and student autonomy in mathematical learning.
- Luis Eduardo Silva Góes