A BATTLING BEHAVIOR ANALYSIS OF SHOOTER GAMES BOTS BASED ON THE BARTLE’S PLAYER TYPES AND FINITE STATE MACHINES
The players types are increasingly
demanding especially in relation to the
experience that the game provides. In shooter
games, although the bots often have the same
level of skill and follow specific rules throughout
the game, not presenting their own strategies.
This fact can mean a fragility in the game design
process, since players expect even more realism
in shooter games. In this context, the creation
of bots showing believable behaviors can be
decisive for the success of a shooter game
next to its target audience. This work presents
a proposal of revisiting the Bartle’s typology
in order to adapt it to bots behavior. Then,
considering a shooter battle arena scenario, this
work assumed that realistic and efficient bots for
shooter games can be developed based on four
behavior types: killer, achiever, explorer, and
beginner. Each bot behavior was defined through
a finite state machine based on the verification
of the environment and decision making. From
the experiment’s results analyses, it is possible
to conclude that as important as the behavior
of the bots, is the interaction of this with the
environment, which plays a fundamental role
in the question of player experience and the
believability related to immersion into the battle
scenario.
A BATTLING BEHAVIOR ANALYSIS OF SHOOTER GAMES BOTS BASED ON THE BARTLE’S PLAYER TYPES AND FINITE STATE MACHINES
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DOI: 10.22533/at.ed39219240514
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Palavras-chave: Game Bots; Shooter Games; Behavior Analysis; Player Types; Finite State Machines.
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Keywords: atena
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Abstract:
atena
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Número de páginas: 15
- Felipe Oviedo Frosi
- Isabel Cristina Siqueira da Silva