The Role of Gamification in Medical Education: Experience Report and Integrative Review
Introduction: Implementing active methodologies often requires a cultural change in educational institutions, teachers and students. In this context, the gamification system, widely accepted by students, represents an innovation, as it makes the learning process more playful and participatory, enhancing the holistic training of academics.
Objectives: To evaluate student perception of the gamification strategy in medical education, as well as to provide an integrative review of the literature on this subject.
Methodology: Word searches, crossword puzzles and the online games Kahoot and Quizizz were used to review pathology content with second to fifth year medical students and then an objective questionnaire was applied for feedback, ending with an open space for any comments the students felt were pertinent.
Results: 451 students from the second to fifth year of the medical course took part in this study. The games developed in the classroom were perceived as promoting a collaborative, albeit competitive, environment by 97.5% of the students. Among the participants, 93% showed an increase in motivation for unfamiliar subjects. Notably, 95.5% considered that the games were aligned with previously established learning objectives, and 99.1% expressed interest in using them in future tutoring activities. In addition, 93% of participants preferred active methodologies over traditional ones.
Conclusion: In this study, we explored student perceptions of gamification as an innovation to enhance active learning. The students' positive reception reinforces the viability and relevance of using gamified strategies to develop a collaborative environment, greater motivation and greater engagement with active methodologies. The analysis of the integrative literature review shows a significant positive impact on medical education, especially with regard to student motivation, engagement and learning.
The Role of Gamification in Medical Education: Experience Report and Integrative Review
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DOI: https://doi.org/10.22533/at.ed.1595152518031
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Palavras-chave: gamification, active methodologies, students, teachers
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Keywords: gamification, active methodologies, students, teachers
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Abstract:
Introduction: Implementing active methodologies often requires a cultural change in educational institutions, teachers and students. In this context, the gamification system, widely accepted by students, represents an innovation, as it makes the learning process more playful and participatory, enhancing the holistic training of academics.
Objectives: To evaluate student perception of the gamification strategy in medical education, as well as to provide an integrative review of the literature on this subject.
Methodology: Word searches, crossword puzzles and the online games Kahoot and Quizizz were used to review pathology content with second to fifth year medical students and then an objective questionnaire was applied for feedback, ending with an open space for any comments the students felt were pertinent.
Results: 451 students from the second to fifth year of the medical course took part in this study. The games developed in the classroom were perceived as promoting a collaborative, albeit competitive, environment by 97.5% of the students. Among the participants, 93% showed an increase in motivation for unfamiliar subjects. Notably, 95.5% considered that the games were aligned with previously established learning objectives, and 99.1% expressed interest in using them in future tutoring activities. In addition, 93% of participants preferred active methodologies over traditional ones.
Conclusion: In this study, we explored student perceptions of gamification as an innovation to enhance active learning. The students' positive reception reinforces the viability and relevance of using gamified strategies to develop a collaborative environment, greater motivation and greater engagement with active methodologies. The analysis of the integrative literature review shows a significant positive impact on medical education, especially with regard to student motivation, engagement and learning.
- Fernanda Mirelly da Silva Nascimento
- Yohanna Cavalcante Rebouças
- José Luiz Monteiro Filho
- Victoria Rafaela Belo Barreto
- Paloma de Almeida Luna
- Amanda Vasconcelos de Albuquerque