DIGITAL EDUCATIONAL GAMES FOR THE DEVELOPMENT OF EDUCATION IN THE POST-MODERN ERA YUVAL NOAH HARARI'S PERSPECTIVE
The use of Digital Educational Games available on tablets, smartphones and computers to offer children creative and interactive learning conditions is the main focus of this article, since the cosmos continues without turning back to reach an uncertain reality due to the unstoppable advance of technology.
Digital Educational Games emerge in this context as a didactic resource that contains characteristics that can bring a series of benefits to the practice of teaching and learning. This article presents the potential of Digital Educational Games, based on studies by experts in the field, using Harari's work as a basis, on the 21 lessons for the 21st century, which brings with it proposals for content or subjects to be taught to children in the 21st century to better adapt to the challenges of the future.
Likewise, it points to problems that can be overcome from the Games in the sense that they develop competences, creativity, knowledge and other skills throughout the educational process.
DIGITAL EDUCATIONAL GAMES FOR THE DEVELOPMENT OF EDUCATION IN THE POST-MODERN ERA YUVAL NOAH HARARI'S PERSPECTIVE
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DOI: 10.22533/at.ed.5583232318072
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Palavras-chave: Education, Educational Games, Technology.
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Keywords: Education, Educational Games, Technology.
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Abstract:
The use of Digital Educational Games available on tablets, smartphones and computers to offer children creative and interactive learning conditions is the main focus of this article, since the cosmos continues without turning back to reach an uncertain reality due to the unstoppable advance of technology.
Digital Educational Games emerge in this context as a didactic resource that contains characteristics that can bring a series of benefits to the practice of teaching and learning. This article presents the potential of Digital Educational Games, based on studies by experts in the field, using Harari's work as a basis, on the 21 lessons for the 21st century, which brings with it proposals for content or subjects to be taught to children in the 21st century to better adapt to the challenges of the future.
Likewise, it points to problems that can be overcome from the Games in the sense that they develop competences, creativity, knowledge and other skills throughout the educational process.
- Francisca Lúcia Albertina Manjate