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IMPLEMENTATION OF A STEAM EDUCATIONAL ECOSYSTEM FOR THE DESIGN OF PROJECTS ALIGNED WITH THE SDGs IN STUDENTS AT THE UAA SECONDARY EDUCATION CENTER

Within the framework of contemporary educational transformation, this article documents the design and implementation of a teaching ecosystem based on the STEAM approach, focused on the comprehensive training of upper secondary school students through projects aligned with the Sustainable Development Goals (SDGs). In this proposal, implemented at the Center for Secondary Education of the Autonomous University of Aguascalientes, articulates teacher training, student interests, and the use of disruptive technologies together with active learning methodologies to foster creativity, social awareness, and real-world problem solving. The ecosystem is structured around three pillars: prior student work, specialized teacher training, and interdisciplinary monitoring of projects within a real-world context. Two types of experiences are presented: introductory and exploratory STEAM projects, which have generated positive results in both student learning and social engagement. The findings underscore the need to strengthen institutional infrastructure and diversify teaching strategies to consolidate this ecosystem as an innovative and sustainable educational practice.

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IMPLEMENTATION OF A STEAM EDUCATIONAL ECOSYSTEM FOR THE DESIGN OF PROJECTS ALIGNED WITH THE SDGs IN STUDENTS AT THE UAA SECONDARY EDUCATION CENTER

  • DOI: https://doi.org/10.22533/at.ed.5585102518065

  • Palavras-chave: Teaching Ecosystem, STEAM Approach, Upper Secondary Education, Maker Culture, Sustainable Development Goals.

  • Keywords: Teaching Ecosystem, STEAM Approach, Upper Secondary Education, Maker Culture, Sustainable Development Goals.

  • Abstract:

    Within the framework of contemporary educational transformation, this article documents the design and implementation of a teaching ecosystem based on the STEAM approach, focused on the comprehensive training of upper secondary school students through projects aligned with the Sustainable Development Goals (SDGs). In this proposal, implemented at the Center for Secondary Education of the Autonomous University of Aguascalientes, articulates teacher training, student interests, and the use of disruptive technologies together with active learning methodologies to foster creativity, social awareness, and real-world problem solving. The ecosystem is structured around three pillars: prior student work, specialized teacher training, and interdisciplinary monitoring of projects within a real-world context. Two types of experiences are presented: introductory and exploratory STEAM projects, which have generated positive results in both student learning and social engagement. The findings underscore the need to strengthen institutional infrastructure and diversify teaching strategies to consolidate this ecosystem as an innovative and sustainable educational practice.

  • Marco Antonio Hernandez Vargas
  • Alberto Macías Coronel
  • Ma. del Carmen Alcalá Martínez
  • Cesar Dunay Acevedo Arreola
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