Mass entertainment of people with actions and finances that apply to all age groups
Mass entertainment of people with actions and finances that apply to all age groups
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DOI: https://doi.org/10.22533/at.ed.2164212404106
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Palavras-chave: aprendizaje económico, aplicaciones universitarias, apropiación del conocimiento, control financiero y económico, datos compartidos, ecosistemas digitales de enseñanza, entretenimiento masivo, incremento de los ingresos, visualización de información.
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Keywords: economic learning, university applications, knowledge appropriation, financial and economic control, data sharing, digital learning ecosystems, mass entertainment, revenue growth, information visualization.
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Abstract:
By manifesting clearly, that the massive entertainment of people with actions and finances that are applied in all ages, the objective of managing the visualization and use of massive entertainment information, beneficial and advantageous for the correct learning of people in the field of financial and economic control, which implies understanding how the principles of digital entertainment affect individual and collective decisions in the financial and economic part, is being fulfilled. The methodology employed is deductive with quantitative approach, using the technique is literature review, the instrument consists of data from other authors that enrich the theories. Therefore, it delves into the concepts about university applications that are digital tools that facilitate learning in academic environments, while the appropriation of knowledge refers to the ability to acquire, understand and apply information effectively. The financial and economic control allows the efficient balance of monetary and economic resources, together with the information shared between different entities and people, fulfill the function of improving decision making. Digital learning ecosystems are online platforms that offer educational resources and learning tools that contribute to mass entertainment, because they include leisure and entertainment activities aimed at large audiences. The increase in the economic income of an individual or entity, is linked to the visualization of information and data in a graphical way to facilitate their understanding and analysis, to conclude that these concepts are intertwined in the digital era, where technology and access to information are transforming the way people learn, work and entertain themselves, generating new opportunities for economic and personal growth.
- Sergio E. Ballesteros Herrera
- Ana Tulia Sánchez Reyes