FROM REMOTE TEACHING TO PRESENTIAL TEACHING - USE OF GAMIFICATION IN SCHOOL PHYSICAL EDUCATION CLASSES
The COVID-19 pandemic presented itself as a challenge to be overcome by everyone, including in the area of education, when it was necessary to modify most of the structures of the educational system. This way, innovation in teaching was sought through the use of digital information and communication technologies (TDICs). The objective is to report the experience with the use of gamification in Physical Education classes in two municipal schools in Ipojuca, namely, Joaquim do Rego Cavalcanti School and Pedro Serafim School, and also how to show the assumptions used for practices in remote classes and face-to-face classes. Therefore, it can be said that through the report on gamification in Physical Education classes, this practice can be understood as a structured methodological strategy, being able to involve students in solving real problems, helping them to give meaning to the teaching and learning acquired. As for the teachers, they appropriate the activities through games, to build more dynamic, pleasurable and engaging teaching-learning spaces for our students.
FROM REMOTE TEACHING TO PRESENTIAL TEACHING - USE OF GAMIFICATION IN SCHOOL PHYSICAL EDUCATION CLASSES
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DOI: 10.22533/at.ed.558382323039
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Palavras-chave: School Physical Education; Technologies; Gamification; Games.
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Keywords: School Physical Education; Technologies; Gamification; Games.
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Abstract:
The COVID-19 pandemic presented itself as a challenge to be overcome by everyone, including in the area of education, when it was necessary to modify most of the structures of the educational system. This way, innovation in teaching was sought through the use of digital information and communication technologies (TDICs). The objective is to report the experience with the use of gamification in Physical Education classes in two municipal schools in Ipojuca, namely, Joaquim do Rego Cavalcanti School and Pedro Serafim School, and also how to show the assumptions used for practices in remote classes and face-to-face classes. Therefore, it can be said that through the report on gamification in Physical Education classes, this practice can be understood as a structured methodological strategy, being able to involve students in solving real problems, helping them to give meaning to the teaching and learning acquired. As for the teachers, they appropriate the activities through games, to build more dynamic, pleasurable and engaging teaching-learning spaces for our students.
- Cleide do Nascimento Monteiro Borges Lima Filha
- Lara Colognese Helegda
- Wemilly Yngred Cunha de Melo
- Ana Luiza Pinheiro de Lima