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Development of the game Aernum

This work aims to record the methodology and development journey of an educational game that combines fun and engaging mechanics with the learning and practice of mental mathematics. From planning to the production of the alpha version of the project, development notes were made and then transcribed into this article. The production process proved to be the most complex compared to planning. Overall, the experience of developing this project brought a lot of learning and work ethic.

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Development of the game Aernum

  • DOI: https://doi.org/10.22533/at.ed.317562520059

  • Palavras-chave: Godot development. Digital games. Reasoning. Mathematics

  • Keywords: Godot development. Digital games. Reasoning. Mathematics

  • Abstract:

    This work aims to record the methodology and development journey of an educational game that combines fun and engaging mechanics with the learning and practice of mental mathematics. From planning to the production of the alpha version of the project, development notes were made and then transcribed into this article. The production process proved to be the most complex compared to planning. Overall, the experience of developing this project brought a lot of learning and work ethic.

  • Jonatas Teixeira Machado
  • Tiago Carvalho Rodrigues de Oliveira
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