Creative Computing from the student's perspective: learning experiences and digital inclusion in Basic Education - Atena EditoraAtena Editora

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Creative Computing from the student's perspective: learning experiences and digital inclusion in Basic Education

The National Common Core Curriculum (BNCC) establishes Computing as an essential component of Basic Education, requiring pedagogical practices that promote student leadership and digital inclusion. This article analyzes the perceptions and learning of students participating in Robotics and Creative Computing Clubs, developed in the context of a training proposal based on teacher training methodology. The research was conducted in the public school system and is based on the principles of Constructionism, Computational Thinking, and Creative Learning. Data were collected through questionnaires, observations, and student productions, and were analyzed qualitatively. The results show student engagement, the development of computing-related skills as outlined in the BNCC, and the strengthening of creativity, collaboration, and leadership. An increase in digital literacy was also observed. In this context, Creative Computing practices contributed significantly to digital inclusion and the construction of more meaningful learning experiences in Basic Education.

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Creative Computing from the student's perspective: learning experiences and digital inclusion in Basic Education

  • DOI: https://doi.org/10.22533/at.ed.8208122624024

  • Palavras-chave: Creative Computing, Teacher Training, Digital Inclusion, Basic Education, Educational Media, Computational Thinking.

  • Keywords: Creative Computing, Teacher Training, Digital Inclusion, Basic Education, Educational Media, Computational Thinking.

  • Abstract:

    The National Common Core Curriculum (BNCC) establishes Computing as an essential component of Basic Education, requiring pedagogical practices that promote student leadership and digital inclusion. This article analyzes the perceptions and learning of students participating in Robotics and Creative Computing Clubs, developed in the context of a training proposal based on teacher training methodology. The research was conducted in the public school system and is based on the principles of Constructionism, Computational Thinking, and Creative Learning. Data were collected through questionnaires, observations, and student productions, and were analyzed qualitatively. The results show student engagement, the development of computing-related skills as outlined in the BNCC, and the strengthening of creativity, collaboration, and leadership. An increase in digital literacy was also observed. In this context, Creative Computing practices contributed significantly to digital inclusion and the construction of more meaningful learning experiences in Basic Education.

  • Cris Elena Padilha da Silva
  • Tiago Thompsen Primo
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